Page values for "RawData:MechDef Sloth Battle Armor SLOTH-BA"

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"Chassis" values

ChassisTagsProtoMech OmniMech
Cost15,000
DetailsThe Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
IconuixTxrIcon_sloth
Idchassisdef_ba_sloth
LeftArmActuatorLimit
Manufacturer
Model
NameSloth Battle Armor
PurchasableYes
Rarity0
RightArmActuatorLimit
StartingTonnage
StockRoleBattle Armor
Tonnage6
UINameSloth Battle Armor
VariantNameSLOTH-BA
YangsThoughtsThe Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
weightClassLIGHT

"ChassisLocations" values

ChassisIDchassisdef_ba_sloth
Hardpoints,,
InternalStructure5
InventorySlots6
LocationHead
MaxArmor80
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints
InternalStructure1
InventorySlots6
LocationLeftArm
MaxArmor0
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints,,
InternalStructure5
InventorySlots6
LocationLeftTorso
MaxArmor80
MaxRearArmor0
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints,,
InternalStructure5
InventorySlots9
LocationCenterTorso
MaxArmor80
MaxRearArmor0
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints,,
InternalStructure5
InventorySlots6
LocationRightTorso
MaxArmor80
MaxRearArmor0
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints
InternalStructure1
InventorySlots6
LocationRightArm
MaxArmor0
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints
InternalStructure1
InventorySlots30
LocationLeftLeg
MaxArmor0
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_ba_sloth
Hardpoints
InternalStructure1
InventorySlots6
LocationRightLeg
MaxArmor0
MaxRearArmor-1
OmniHardpoints
Tonnage0

"MechInventory" values

ComponentDefIDemod_structureslots_standard_battlearmor
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_armorslots_standard_battlearmor
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_bacore_010
ComponentDefTypeHeatSink
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_kit_battlearmor
ComponentDefTypeHeatSink
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDGear_HeatSink_BattleArmor
ComponentDefTypeHeatSink
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_engine_cooling_battlearmor
ComponentDefTypeHeatSink
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_engineslots_battlearmor
ComponentDefTypeHeatSink
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_BA
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_SensorsA_BA
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDGear_Gyro_BA
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDGear_Supercharger_BA
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDGear_Swarm_Effect
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDWeapon_PopUp_Mine_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationHead
ComponentDefIDWeapon_PopUp_Mine_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationLeftTorso
ComponentDefIDWeapon_PopUp_Mine_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationCenterTorso
ComponentDefIDWeapon_PopUp_Mine_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationRightTorso
ComponentDefIDGear_Battle_Armor_Claw_Quad
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationHead
ComponentDefIDGear_Battle_Armor_Claw_Quad
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationLeftTorso
ComponentDefIDGear_Battle_Armor_Claw_Quad
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationCenterTorso
ComponentDefIDGear_Battle_Armor_Claw_Quad
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot0
MechIDchassisdef_ba_sloth
MountedLocationRightTorso
ComponentDefIDemod_leg_hip
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationRightLeg
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationHead
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count1
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationHead
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count1
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationCenterTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count1
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationCenterTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationRightTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
ComponentDefTypeWeapon
Count1
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_ba_sloth
MountedLocationRightTorso

"Mech" values

ChassisIDchassisdef_ba_sloth
Cost15,000
DetailsThe Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
IconuixTxrIcon_sloth
Idmechdef_ba_sloth
Manufacturer
MechTagsunit_generic TBAS_Disabled ProtoMech unit_release unit_light unit_lance_vanguard unit_role_scout unit_legal
Model
NameSloth Battle Armor
PurchasableYes
Rarity0
UINameSloth Battle Armor
Version1
simGameMechPartCost15,000

"MechLocations" values

AssignedArmor72
AssignedRearArmor-1
CurrentArmor72
CurrentInternalStructure5
CurrentRearArmor-1
LocationHead
MechIDmechdef_ba_sloth
AssignedArmor0
AssignedRearArmor-1
CurrentArmor0
CurrentInternalStructure1
CurrentRearArmor-1
LocationLeftArm
MechIDmechdef_ba_sloth
AssignedArmor72
AssignedRearArmor0
CurrentArmor72
CurrentInternalStructure5
CurrentRearArmor0
LocationLeftTorso
MechIDmechdef_ba_sloth
AssignedArmor72
AssignedRearArmor0
CurrentArmor72
CurrentInternalStructure5
CurrentRearArmor0
LocationCenterTorso
MechIDmechdef_ba_sloth
AssignedArmor72
AssignedRearArmor0
CurrentArmor72
CurrentInternalStructure5
CurrentRearArmor0
LocationRightTorso
MechIDmechdef_ba_sloth
AssignedArmor0
AssignedRearArmor-1
CurrentArmor0
CurrentInternalStructure1
CurrentRearArmor-1
LocationRightArm
MechIDmechdef_ba_sloth
AssignedArmor0
AssignedRearArmor-1
CurrentArmor0
CurrentInternalStructure1
CurrentRearArmor-1
LocationLeftLeg
MechIDmechdef_ba_sloth
AssignedArmor0
AssignedRearArmor-1
CurrentArmor0
CurrentInternalStructure1
CurrentRearArmor-1
LocationRightLeg
MechIDmechdef_ba_sloth