Page values for "RawData:MechDef Jackrabbit JKR-8Hz"

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"Chassis" values

ChassisTagsOmniMech ArmLimitLowerRight ArmLimitLowerLeft
Cost450,000
DetailsThe Jackrabbit is often maligned as a 'bad mech.' Truth be told, it isn't great. But the same can be said for just about any 20-25 ton mech built with a standard fusion core. Some groups, specifically Pafftek Industries, as well as the Word of Blake, have sought to upgrade/renew the Jackrabbit design. We at Periphery Arms however, thought we would take the Pafftek Industries JKR-8WT 'Nuclear Shape carrier' and turn it into something specially for deployment to cash strapped periphery powers. First we removed the horrendously expensive infantry Davey Crockett launcher and its ammunition. In its place, a Howitzer/4 with 3 tons of ammo. A Periphery TAG system and a medium binary laser round out the JKR-8Hz's weapon loadout. Protection is provided by cheap and reliable Retro Light Plating.
IconuixTxrIcon_jackrabbit
Idchassisdef_jackrabbit_JKR-8Hz
LeftArmActuatorLimit
Manufacturer
Model
NameJackrabbit
PurchasableYes
Rarity0
RightArmActuatorLimit
StartingTonnage
StockRoleLight Artillery
Tonnage25
UINameJackrabbit
VariantNameJKR-8Hz
YangsThoughtsThe Jackrabbit is often maligned as a 'bad mech.' Truth be told, it isn't great. But the same can be said for just about any 20-25 ton mech built with a standard fusion core. Some groups, specifically Pafftek Industries, as well as the Word of Blake, have sought to upgrade/renew the Jackrabbit design. We at Periphery Arms however, thought we would take the Pafftek Industries JKR-8WT 'Nuclear Shape carrier' and turn it into something specially for deployment to cash strapped periphery powers. First we removed the horrendously expensive infantry Davey Crockett launcher and its ammunition. In its place, a Howitzer/4 with 3 tons of ammo. A Periphery TAG system and a medium binary laser round out the JKR-8Hz's weapon loadout. Protection is provided by cheap and reliable Retro Light Plating.
weightClassLIGHT

"ChassisLocations" values

ChassisIDchassisdef_jackrabbit_JKR-8Hz
Hardpoints
InternalStructure16
InventorySlots6
LocationHead
MaxArmor45
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
HardpointsArtillery Missile AntiPersonnel
InternalStructure20
InventorySlots12
LocationLeftArm
MaxArmor40
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Hardpoints
InternalStructure30
InventorySlots12
LocationLeftTorso
MaxArmor60
MaxRearArmor30
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Hardpoints
InternalStructure40
InventorySlots15
LocationCenterTorso
MaxArmor80
MaxRearArmor40
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
HardpointsBallistic
InternalStructure30
InventorySlots12
LocationRightTorso
MaxArmor60
MaxRearArmor30
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
HardpointsEnergy AntiPersonnel
InternalStructure20
InventorySlots12
LocationRightArm
MaxArmor40
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Hardpoints
InternalStructure30
InventorySlots6
LocationLeftLeg
MaxArmor60
MaxRearArmor-1
OmniHardpoints
Tonnage0
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Hardpoints
InternalStructure30
InventorySlots6
LocationRightLeg
MaxArmor60
MaxRearArmor-1
OmniHardpoints
Tonnage0

"MechInventory" values

ComponentDefIDGear_Quirk_EasytoMaintain_Jackrabbit
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_endosteelprototype
ComponentDefTypeUpgrade
Count0
FixedEquipmentYes
HardpointSlot-1
MechIDchassisdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_lightplating
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_engine_150
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_kit_shs
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_protoxl_center
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_size3
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftTorso
ComponentDefIDemod_engineslots_size3
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightTorso
ComponentDefIDemod_leg_hip
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightLeg
ComponentDefIDemod_arm_part_shoulder
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftArm
ComponentDefIDemod_arm_part_lower
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightArm
ComponentDefIDemod_arm_part_lower
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightArm
ComponentDefIDGear_HeatSink_Generic_Standard
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftLeg
ComponentDefIDGear_HeatSink_Generic_Standard
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftTorso
ComponentDefIDGear_HeatSink_Generic_Standard
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightTorso
ComponentDefIDGear_HeatSink_Generic_Standard
ComponentDefTypeHeatSink
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightLeg
ComponentDefIDGear_Cockpit_Generic_Standard
ComponentDefTypeUpgrade
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationHead
ComponentDefIDWeapon_Howitzer_4
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftArm
ComponentDefIDAmmo_AmmunitionBox_Piercing_Howitzer
ComponentDefTypeAmmunitionBox
Count0
FixedEquipmentNo
HardpointSlot-1
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Canister_Howitzer
ComponentDefTypeAmmunitionBox
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_Howitzer
ComponentDefTypeAmmunitionBox
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_BinaryLaserMedium_0-STOCK
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightArm
ComponentDefIDWeapon_Laser_TAG_Periphery
ComponentDefTypeWeapon
Count0
FixedEquipmentNo
HardpointSlot0
MechIDmechdef_jackrabbit_JKR-8Hz
MountedLocationRightArm

"Mech" values

ChassisIDchassisdef_jackrabbit_JKR-8Hz
Cost450,000
DetailsThe Jackrabbit is often maligned as a 'bad mech.' Truth be told, it isn't great. But the same can be said for just about any 20-25 ton mech built with a standard fusion core. Some groups, specifically Pafftek Industries, as well as the Word of Blake, have sought to upgrade/renew the Jackrabbit design. We at Periphery Arms however, thought we would take the Pafftek Industries JKR-8WT 'Nuclear Shape carrier' and turn it into something specially for deployment to cash strapped periphery powers. First we removed the horrendously expensive infantry Davey Crockett launcher and its ammunition. In its place, a Howitzer/4 with 3 tons of ammo. A Periphery TAG system and a medium binary laser round out the JKR-8Hz's weapon loadout. Protection is provided by cheap and reliable Retro Light Plating.
IconuixTxrIcon_jackrabbit
Idmechdef_jackrabbit_JKR-8Hz
Manufacturer
MechTagsunit_generic unit_bracket_low unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_lance_assassin unit_role_scout unit_legal Chainelane Circinus Hanse Castile JarnFolk Delphi Illyrian Lothian Tortuga AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian Locals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel BlackSharks SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu
Model
NameJackrabbit
PurchasableYes
Rarity0
UINameJackrabbit JKR-8Hz
Version1
simGameMechPartCost250,000

"MechLocations" values

AssignedArmor45
AssignedRearArmor-1
CurrentArmor45
CurrentInternalStructure16
CurrentRearArmor-1
LocationHead
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor25
AssignedRearArmor-1
CurrentArmor25
CurrentInternalStructure20
CurrentRearArmor-1
LocationLeftArm
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor25
AssignedRearArmor15
CurrentArmor25
CurrentInternalStructure30
CurrentRearArmor15
LocationLeftTorso
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor60
AssignedRearArmor18
CurrentArmor60
CurrentInternalStructure40
CurrentRearArmor18
LocationCenterTorso
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor25
AssignedRearArmor15
CurrentArmor25
CurrentInternalStructure30
CurrentRearArmor15
LocationRightTorso
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor25
AssignedRearArmor-1
CurrentArmor25
CurrentInternalStructure20
CurrentRearArmor-1
LocationRightArm
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor30
AssignedRearArmor-1
CurrentArmor30
CurrentInternalStructure30
CurrentRearArmor-1
LocationLeftLeg
MechIDmechdef_jackrabbit_JKR-8Hz
AssignedArmor30
AssignedRearArmor-1
CurrentArmor30
CurrentInternalStructure30
CurrentRearArmor-1
LocationRightLeg
MechIDmechdef_jackrabbit_JKR-8Hz