Page values for "RawData:Gear Attachment LaserPulseModule"
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"Gear" values
AllowedLocations | |
BattleValue | 0 |
Bonuses | WeaponAttachmentTargets: Standard and ER IS Lasers • WeaponAttachmentModifiesModes • WeaponAttachmentHeat: +6 • WeaponAttachmentPipsIgnored: +3 • WeaponAttachmentJam: 5% • WeaponBoom: 15 |
ComponentSubType | NotSet |
ComponentType | Upgrade |
Cost | 250,000 |
CustomCategories | WeaponAttachment |
Details | Originally theorized by the Star League as a possible enhancement to laser technology, the Laser Pulse Module would not become a reality for centuries, until the New Avalon Institute of Science developed a working version during the Clan Invasion as a possible rapid response option against the Clan technological edge. In brief terms, the Laser Pulse Module essentially turns the attached laser weapon into a pulse version. However, it comes at the cost of the attachment's bulk as well as increasing the heat cost on the weapon by a significant amount. Additionally, the software that the module uses to modulate the laser's emissions is prone to glitches and can freeze up during combat, effectively jamming the weapon for a brief period. |
DisallowedLocations | |
Icon | WeaponAttachment |
Id | Gear_Attachment_LaserPulseModule |
InventorySize | 1 |
Manufacturer | NAIS |
Model | Pulse Module |
Name | Laser Pulse Module |
Purchasable | Yes |
Rarity | 1 |
Tonnage | 1.0 |
UIName | Laser Pulse Module |
"UpgradeDef" values
Id | Gear_Attachment_LaserPulseModule |